← Bonemark

Glossary

Every word the game uses in a particular way, defined once. Where a word carries two readings, both are printed and neither is quietly dropped: the modding vocabulary and the world's vocabulary do not always mean the same thing by the same word.

A

Ability

A verb you trigger in a sim — a shout, a dash, a rite. The only type that competes for a gamepad slot.

Manual, Skills

Active

A parsed, valid mod whose dependencies are loadable. Active means eligible for adapters; it does not make reserved content types live.

Modding guide

Adapter

The narrow runtime bridge that validates mod data, builds a known Resource, and installs it in one owned registry.

Modding guide

Ambiguous

Power entangled with the Mark; its cost is never confirmed (canon-ambiguous). Rare by design — capstones only.

Manual, Skills

Attribute

Attribute — potential, and the ceiling it sets on related skills.

Manual, Progression Terms

Author Truth

Author Truth is what the world knows and no narrator may hand you; you find it or you do not.

Manual, Choice and Knowledge Terms

B

Black Market

Black Market — a clandestine exchange network, and not automatically a Gathering.

Manual, Threat and Economy Terms

C

Canon-safe

An author declaration that the mod intends to respect Bonemark canon. It is not an official endorsement or automatic certification.

Modding guide

Chronicle

Chronicle is the remembered record of one run.

Manual, World and Run Terms

Claim

Claim is what someone says the evidence means.

Manual, Choice and Knowledge Terms

Codex

Codex is the protagonist's discovered knowledge, which may remain incomplete or disputed.

Manual, World and Run Terms

The Codex is what your protagonist has personally found out.

Manual, Knowledge and Codex

Companion

Companion is an autonomous travelling relationship, never a permanent personal lieutenant.

Manual, World and Run Terms

Companions are classless too.

Manual, Character Progression

Company

Applies to your whole band, not just you. A company is the people, supplies and decisions that travel under one banner; you level the company, not a captain.

Manual, Skills

Conflict

Two loadable mods declare the same override target. Both remain loadable; deterministic application order decides the result.

Modding guide

Consciousness

Consciousness is a non-allocatable run state recording an honest and constructive relation to yourself and to other people.

Manual, Choice and Knowledge Terms

Content type

A named data family such as goods or npc_definitions. Recognition in mod.json is separate from runtime support.

Modding guide

D

Data mod / Tier 1

A loose package containing declarative JSON or CSV and no executable behaviour.

Modding guide

Dependency

Another mod that must be present and loadable. Dependency version constraints are not enforced by the current foundation.

Modding guide

E

Elves

Elves are mortal: two or three human lifetimes, very few children, and a slow recovery from any loss at all.

Manual, Cultures

Evidence

Evidence is an observation or record with provenance.

Manual, Choice and Knowledge Terms

Experimental

the runtime path exists, but formats or semantics may change without migration support.

Modding, availability label

F

Fingerprint

A deterministic record derived from the active mod manifest. Every save records the fingerprints of the mods active at the time, and the load compares them and reports what changed. It warns and never blocks, so it detects a difference rather than guaranteeing the save still means the same thing. See section 2.5.

Modding guide

Focus

Focus — a scarce commitment that raises how deep one chosen skill can go.

Manual, Progression Terms

G

Gathering

Gathering — an observable concentration of armed or desperate people whose real organisation may not be clear.

Manual, Threat and Economy Terms

A Gathering is a concentration of armed men and desperate people, large enough that outsiders have started to notice it.

Manual, Gatherings and Black Markets

Guarded

Runtime-live content whose contract is still deliberately restricted or unstable.

Modding guide

the runtime path exists, but its contract or downstream behaviour is still being stabilized.

Modding, availability label

H

Headquarters

Headquarters — a mature command and logistics site, not simply a bigger fight.

Manual, Threat and Economy Terms

Hideout

Hideout — a concealed base that has lasted, because people and supplies reach it.

Manual, Threat and Economy Terms

House

House is one of six durable political institutions.

Manual, World and Run Terms

I

Insight

Insight is the attribute.

Manual, Character Progression

Insight is the trainable Soul attribute that sets how well the protagonist can read a motive, including his own.

Manual, Progression Terms

Introspection

Introspection is the skill that grows when you use it.

Manual, Character Progression

Introspection is the Soul skill that grows through authored self-reckoning and evidence-bound reflection.

Manual, Progression Terms

K

Keeping of the Circle

The Keeping of the Circle teaches that life continues through limits and reciprocity: bury the dead, keep the memory, and do not reach for mastery over other people.

Manual, Faith and Bounded Magic

Keldran

Keldrans are human. Their institutions are the extended family and the assembly, and their memory is spoken aloud rather than filed away.

Manual, Cultures

M

Manifest

The mod.json file that identifies a mod and declares its types, dependencies, order, overrides, and canon intent.

Modding guide

Mark

A word the realm uses and does not agree on. Nothing detects it, nothing marks the guilty, and no ordinary run settles what it is.

Manual, Glossary and Quick Reference

Mark Affinity

Mark Affinity is a non-allocatable run state recording how far you have deliberately walked toward the Mark.

Manual, Choice and Knowledge Terms

Milestone

Milestone — a point on a skill track where you are offered a perk choice.

Manual, Progression Terms

N

Namespace

The modid: prefix that gives new content globally stable ids without colliding with vanilla content or other mods.

Modding guide

Neglect

Neglect is failure to answer while others continue without knowing your position.

Manual, Choice and Knowledge Terms

O

Old Seat

Old Seat is the realm's politically central contested city.

Manual, World and Run Terms

Override

An explicit declaration that a mod intends to replace an existing id.

Modding guide

P

Passive

An always-on stat or rule change. No button, no trigger — the reliable backbone of a build.

Manual, Skills

Perk

Perk — a specialisation you keep: an ability, a permission, or a change in how a system treats you.

Manual, Progression Terms

Planned

design direction only; the game does not load it.

Modding, availability label

Preflight

Read-only validation of the discovered mod set before treating it as suitable for testing.

Modding guide

Private-live

Implemented for internal/private-beta use, but not yet promised as a stable public API.

Modding guide

a validated runtime path exists and is available for internal/private-beta testing. It is not yet a stable public API.

Modding, availability label

Provenance

Provenance — where a thing came from, and whose hands it passed through.

Manual, Threat and Economy Terms

R

Refusal

Refusal is an explicit decision not to act under the offered terms.

Manual, Choice and Knowledge Terms

Reliability

Reliability is the current reason to trust a source.

Manual, Choice and Knowledge Terms

Reserved

Recognized vocabulary with no public runtime mapper.

Modding guide

the manifest vocabulary is reserved for future use; there is no public runtime mapper.

Modding, availability label

Response

Response means accepting involvement or communicating a course of action.

Manual, Choice and Knowledge Terms

Ring

Ring — Body, Mind or Soul.

Manual, Progression Terms

Run

Run is one generated campaign with its own state and private discoveries.

Manual, Glossary and Quick Reference

S

Seed

Seed is the input used to reproduce procedural choices.

Manual, World and Run Terms
See: Seed

Skill

Skill — demonstrated practice in a discipline.

Manual, Progression Terms

Story-key

Changes what the world produces around you: new events, new reputations, branches that were not there before. What you built decides what happens next.

Manual, Skills

Systemic

Rewrites a rule of a living sim — economy, morale, the Wasting's spread. Passive, but it changes how the world works.

Manual, Skills

V

Validated only

Accepted by offline tooling but not installed into the running game.

Modding guide

the offline validator recognizes the data, but this build does not install it into a live game registry.

Modding, availability label

W

Wasting

The Wasting is a named pressure on land and life: a spreading deterioration that changes what settlements can grow, trade, and survive.

Manual, Glossary and Quick Reference