A
Ability
A verb you trigger in a sim — a shout, a dash, a rite. The only type that competes for a gamepad slot.
Active
A parsed, valid mod whose dependencies are loadable. Active means eligible for adapters; it does not make reserved content types live.
Adapter
The narrow runtime bridge that validates mod data, builds a known Resource, and installs it in one owned registry.
Ambiguous
Power entangled with the Mark; its cost is never confirmed (canon-ambiguous). Rare by design — capstones only.
Attribute
Attribute — potential, and the ceiling it sets on related skills.
Author Truth
Author Truth is what the world knows and no narrator may hand you; you find it or you do not.
B
Black Market
Black Market — a clandestine exchange network, and not automatically a Gathering.
C
Canon-safe
An author declaration that the mod intends to respect Bonemark canon. It is not an official endorsement or automatic certification.
Chronicle
Chronicle is the remembered record of one run.
Claim
Claim is what someone says the evidence means.
Codex
Codex is the protagonist's discovered knowledge, which may remain incomplete or disputed.
The Codex is what your protagonist has personally found out.
Companion
Companion is an autonomous travelling relationship, never a permanent personal lieutenant.
Companions are classless too.
Company
Applies to your whole band, not just you. A company is the people, supplies and decisions that travel under one banner; you level the company, not a captain.
Conflict
Two loadable mods declare the same override target. Both remain loadable; deterministic application order decides the result.
Consciousness
Consciousness is a non-allocatable run state recording an honest and constructive relation to yourself and to other people.
Content type
A named data family such as goods or npc_definitions. Recognition in mod.json is separate from runtime support.
D
Data mod / Tier 1
A loose package containing declarative JSON or CSV and no executable behaviour.
Dependency
Another mod that must be present and loadable. Dependency version constraints are not enforced by the current foundation.
E
Elves
Elves are mortal: two or three human lifetimes, very few children, and a slow recovery from any loss at all.
Evidence
Evidence is an observation or record with provenance.
Experimental
the runtime path exists, but formats or semantics may change without migration support.
F
Fingerprint
A deterministic record derived from the active mod manifest. Every save records the fingerprints of the mods active at the time, and the load compares them and reports what changed. It warns and never blocks, so it detects a difference rather than guaranteeing the save still means the same thing. See section 2.5.
Focus
Focus — a scarce commitment that raises how deep one chosen skill can go.
G
Gathering
Gathering — an observable concentration of armed or desperate people whose real organisation may not be clear.
A Gathering is a concentration of armed men and desperate people, large enough that outsiders have started to notice it.
Guarded
Runtime-live content whose contract is still deliberately restricted or unstable.
the runtime path exists, but its contract or downstream behaviour is still being stabilized.
H
Headquarters
Headquarters — a mature command and logistics site, not simply a bigger fight.
Hideout
Hideout — a concealed base that has lasted, because people and supplies reach it.
House
House is one of six durable political institutions.
I
Insight
Insight is the attribute.
Insight is the trainable Soul attribute that sets how well the protagonist can read a motive, including his own.
Introspection
Introspection is the skill that grows when you use it.
Introspection is the Soul skill that grows through authored self-reckoning and evidence-bound reflection.
K
Keeping of the Circle
The Keeping of the Circle teaches that life continues through limits and reciprocity: bury the dead, keep the memory, and do not reach for mastery over other people.
Keldran
Keldrans are human. Their institutions are the extended family and the assembly, and their memory is spoken aloud rather than filed away.
M
Manifest
The mod.json file that identifies a mod and declares its types, dependencies, order, overrides, and canon intent.
Mark
A word the realm uses and does not agree on. Nothing detects it, nothing marks the guilty, and no ordinary run settles what it is.
Mark Affinity
Mark Affinity is a non-allocatable run state recording how far you have deliberately walked toward the Mark.
Milestone
Milestone — a point on a skill track where you are offered a perk choice.
N
Namespace
The modid: prefix that gives new content globally stable ids without colliding with vanilla content or other mods.
Neglect
Neglect is failure to answer while others continue without knowing your position.
O
Old Seat
Old Seat is the realm's politically central contested city.
Override
An explicit declaration that a mod intends to replace an existing id.
P
Passive
An always-on stat or rule change. No button, no trigger — the reliable backbone of a build.
Perk
Perk — a specialisation you keep: an ability, a permission, or a change in how a system treats you.
Planned
design direction only; the game does not load it.
Preflight
Read-only validation of the discovered mod set before treating it as suitable for testing.
Private-live
Implemented for internal/private-beta use, but not yet promised as a stable public API.
a validated runtime path exists and is available for internal/private-beta testing. It is not yet a stable public API.
Provenance
Provenance — where a thing came from, and whose hands it passed through.
R
Refusal
Refusal is an explicit decision not to act under the offered terms.
Reliability
Reliability is the current reason to trust a source.
Reserved
Recognized vocabulary with no public runtime mapper.
the manifest vocabulary is reserved for future use; there is no public runtime mapper.
Response
Response means accepting involvement or communicating a course of action.
Ring
Ring — Body, Mind or Soul.
Run
Run is one generated campaign with its own state and private discoveries.
S
Skill
Skill — demonstrated practice in a discipline.
Story-key
Changes what the world produces around you: new events, new reputations, branches that were not there before. What you built decides what happens next.
Systemic
Rewrites a rule of a living sim — economy, morale, the Wasting's spread. Passive, but it changes how the world works.
V
Validated only
Accepted by offline tooling but not installed into the running game.
the offline validator recognizes the data, but this build does not install it into a live game registry.
W
Wasting
The Wasting is a named pressure on land and life: a spreading deterioration that changes what settlements can grow, trade, and survive.